#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_3) { float undefined = 0.0f; bool x_45 = false; bool x_46_phi = false; undefined = sinh(INFINITY); int const x_10 = x_6.x_GLF_uniform_int_values.arr[0].el; bool const x_38 = (1 == x_10); x_46_phi = x_38; if (!(x_38)) { float const x_42 = undefined; float const x_44 = x_8.x_GLF_uniform_float_values.arr[0].el; x_45 = (x_42 > x_44); x_46_phi = x_45; } bool const x_46 = x_46_phi; if (x_46) { int const x_12 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_13 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_14 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_15 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_3) = float4(float(x_12), float(x_13), float(x_14), float(x_15)); } else { int const x_16 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_60 = float(x_16); *(tint_symbol_3) = float4(x_60, x_60, x_60, x_60); } return; } main_out tint_symbol_inner(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_4) { main_1(x_6, x_8, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, x_8, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }