#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_3) { float4 v = 0.0f; float f = 0.0f; bool x_56 = false; bool x_57_phi = false; int const x_32 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_35 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_38 = x_6.x_GLF_uniform_int_values.arr[0].el; v = float4(float(x_32), float(x_35), -621.596008301f, float(x_38)); float4 const x_41 = v; f = atan(trunc(x_41)).z; float const x_45 = f; float const x_47 = x_9.x_GLF_uniform_float_values.arr[0].el; bool const x_49 = (x_45 > -(x_47)); x_57_phi = x_49; if (x_49) { float const x_52 = f; float const x_54 = x_9.x_GLF_uniform_float_values.arr[1].el; x_56 = (x_52 < -(x_54)); x_57_phi = x_56; } bool const x_57 = x_57_phi; if (x_57) { int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_65 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_68 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_71 = x_6.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_3) = float4(float(x_62), float(x_65), float(x_68), float(x_71)); } else { int const x_75 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_76 = float(x_75); *(tint_symbol_3) = float4(x_76, x_76, x_76, x_76); } return; } main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) { main_1(x_6, x_9, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(0)]], constant buf0& x_9 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, x_9, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }