#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct tint_array_wrapper_2 { float arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_3) { tint_array_wrapper_2 sums = {}; int a = 0; int b = 0; int c = 0; int d = 0; float2x2 indexable = float2x2(0.0f); float2x2 indexable_1 = float2x2(0.0f); bool x_158 = false; bool x_159_phi = false; int const x_16 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_85 = x_8.x_GLF_uniform_float_values.arr[0].el; sums.arr[x_16] = -(x_85); int const x_18 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_90 = x_8.x_GLF_uniform_float_values.arr[0].el; sums.arr[x_18] = -(x_90); int const x_19 = x_6.x_GLF_uniform_int_values.arr[1].el; a = x_19; while (true) { int const x_20 = a; int const x_21 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_20 < x_21)) { } else { break; } int const x_22 = x_6.x_GLF_uniform_int_values.arr[1].el; b = x_22; while (true) { int const x_23 = b; int const x_24 = x_6.x_GLF_uniform_int_values.arr[3].el; if ((x_23 < x_24)) { } else { break; } int const x_25 = x_6.x_GLF_uniform_int_values.arr[1].el; c = x_25; while (true) { int const x_26 = c; int const x_27 = a; if ((x_26 <= x_27)) { } else { break; } int const x_28 = x_6.x_GLF_uniform_int_values.arr[1].el; d = x_28; while (true) { int const x_29 = d; int const x_30 = x_6.x_GLF_uniform_int_values.arr[3].el; if ((x_29 < x_30)) { } else { break; } int const x_31 = a; int const x_32 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_125 = float(x_32); int const x_33 = c; int const x_34 = x_6.x_GLF_uniform_int_values.arr[2].el; indexable = float2x2(float2(x_125, 0.0f), float2(0.0f, x_125)); float const x_131 = indexable[x_33][x_34]; sums.arr[x_31] = x_131; int const x_35 = a; int const x_36 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_134 = float(x_36); int const x_37 = c; int const x_38 = x_6.x_GLF_uniform_int_values.arr[2].el; indexable_1 = float2x2(float2(x_134, 0.0f), float2(0.0f, x_134)); float const x_140 = indexable_1[x_37][x_38]; float const x_142 = sums.arr[x_35]; sums.arr[x_35] = (x_142 + x_140); { int const x_39 = d; d = as_type((as_type(x_39) + as_type(1))); } } { int const x_41 = c; c = as_type((as_type(x_41) + as_type(1))); } } { int const x_43 = b; b = as_type((as_type(x_43) + as_type(1))); } } { int const x_45 = a; a = as_type((as_type(x_45) + as_type(1))); } } int const x_47 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_147 = sums.arr[x_47]; float const x_149 = x_8.x_GLF_uniform_float_values.arr[1].el; bool const x_150 = (x_147 == x_149); x_159_phi = x_150; if (x_150) { int const x_48 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_155 = sums.arr[x_48]; float const x_157 = x_8.x_GLF_uniform_float_values.arr[2].el; x_158 = (x_155 == x_157); x_159_phi = x_158; } bool const x_159 = x_159_phi; if (x_159) { int const x_49 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_50 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_51 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_52 = x_6.x_GLF_uniform_int_values.arr[2].el; *(tint_symbol_3) = float4(float(x_49), float(x_50), float(x_51), float(x_52)); } else { int const x_53 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_173 = float(x_53); *(tint_symbol_3) = float4(x_173, x_173, x_173, x_173); } return; } main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_4) { main_1(x_6, x_8, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(0)]], constant buf0& x_8 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, x_8, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }