#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_3) { float2 v0 = 0.0f; float2 v1 = 0.0f; float const x_37 = x_6.x_GLF_uniform_float_values.arr[2].el; v0 = float2(x_37, 3.799999952f); float2 const x_39 = v0; float const x_43 = x_6.x_GLF_uniform_float_values.arr[1].el; v1 = clamp((x_39 - float2(1.0f, 1.0f)), float2(0.0f, 0.0f), float2(x_43, x_43)); float2 const x_47 = v1; float const x_49 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_51 = x_6.x_GLF_uniform_float_values.arr[1].el; if (all((x_47 == float2(x_49, x_51)))) { int const x_59 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_62 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_65 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_68 = x_9.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_3) = float4(float(x_59), float(x_62), float(x_65), float(x_68)); } else { int const x_72 = x_9.x_GLF_uniform_int_values.arr[1].el; float const x_73 = float(x_72); *(tint_symbol_3) = float4(x_73, x_73, x_73, x_73); } return; } main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) { main_1(x_6, x_9, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(0)]], constant buf0& x_9 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, x_9, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }