#include using namespace metal; struct buf0 { /* 0x0000 */ float zero; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) { float const x_25 = x_5.zero; float const x_28 = x_5.zero; if (any((float4(clamp(2.0f, x_25, 1.0f), clamp(-1.0f, 0.0f, x_28), 0.0f, 1.0f) != float4(1.0f, 0.0f, 0.0f, 1.0f)))) { *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); } else { *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } return; } main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) { main_1(x_5, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }