#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_3) { float f = 0.0f; bool x_48 = false; bool x_49_phi = false; f = pow(40.330001831f, ldexp(1.0f, 98980)); int const x_35 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_37 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_39 = x_6.x_GLF_uniform_int_values.arr[1].el; bool const x_41 = (x_35 == as_type((as_type(x_37) + as_type(x_39)))); x_49_phi = x_41; if (!(x_41)) { float const x_45 = f; float const x_47 = x_8.x_GLF_uniform_float_values.arr[0].el; x_48 = (x_45 > x_47); x_49_phi = x_48; } bool const x_49 = x_49_phi; if (x_49) { int const x_54 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_57 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_60 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_63 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_3) = float4(float(x_54), float(x_57), float(x_60), float(x_63)); } else { int const x_67 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_68 = float(x_67); *(tint_symbol_3) = float4(x_68, x_68, x_68, x_68); } return; } main_out tint_symbol_inner(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_4) { main_1(x_6, x_8, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, x_8, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }