#include using namespace metal; struct tint_array_wrapper { int arr[2]; }; struct Array { tint_array_wrapper values; }; struct buf0 { /* 0x0000 */ int zero; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, thread float4* const tint_symbol_3) { Array a = {}; Array b = {}; float one = 0.0f; int const x_10 = x_7.zero; a.values.arr[x_10] = 1; Array const x_35 = a; b = x_35; one = 0.0f; int const x_11 = x_7.zero; int const x_12 = b.values.arr[x_11]; if ((x_12 == 1)) { one = 1.0f; } float const x_41 = one; *(tint_symbol_3) = float4(x_41, 0.0f, 0.0f, 1.0f); return; } main_out tint_symbol_inner(constant buf0& x_7, thread float4* const tint_symbol_4) { main_1(x_7, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }