static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); const float4 x_23 = v; v = float4(float2(1.0f, 1.0f).x, float2(1.0f, 1.0f).y, x_23.z, x_23.w); const float4 x_25 = v; v = float4(x_25.x, x_25.y, float2(2.0f, 2.0f).x, float2(2.0f, 2.0f).y); if (all((v == float4(1.0f, 1.0f, 2.0f, 2.0f)))) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; return tint_symbol_1; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }