#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; int func_(constant buf0& x_7, thread int* const tint_symbol_3) { while (true) { int const x_72 = *(tint_symbol_3); if ((x_72 < 100)) { } else { break; } int const x_75 = *(tint_symbol_3); *(tint_symbol_3) = as_type((as_type(x_75) + as_type(1))); int const x_78 = x_7.x_GLF_uniform_int_values.arr[0].el; return x_78; } int const x_80 = x_7.x_GLF_uniform_int_values.arr[2].el; return x_80; } void main_1(constant buf0& x_7, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) { int a = 0; *(tint_symbol_4) = 0; while (true) { int const x_35 = *(tint_symbol_4); *(tint_symbol_4) = as_type((as_type(x_35) + as_type(1))); if (false) { return; } { int const x_39 = *(tint_symbol_4); if ((true && (x_39 < 100))) { } else { break; } } } int const x_42 = func_(x_7, tint_symbol_4); a = x_42; int const x_43 = a; int const x_45 = x_7.x_GLF_uniform_int_values.arr[2].el; if ((x_43 == x_45)) { int const x_51 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_54 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_57 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_60 = x_7.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_51), float(x_54), float(x_57), float(x_60)); } else { int const x_64 = x_7.x_GLF_uniform_int_values.arr[1].el; float const x_65 = float(x_64); *(tint_symbol_5) = float4(x_65, x_65, x_65, x_65); } return; } main_out tint_symbol_inner(constant buf0& x_7, thread int* const tint_symbol_6, thread float4* const tint_symbol_7) { main_1(x_7, tint_symbol_6, tint_symbol_7); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { thread int tint_symbol_8 = 0; thread float4 tint_symbol_9 = 0.0f; main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_8), &(tint_symbol_9)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }