#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void func_(constant buf0& x_7, thread int* const tint_symbol_3) { int x_66_phi = 0; int const x_62 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_64 = x_7.x_GLF_uniform_int_values.arr[0].el; x_66_phi = x_64; while (true) { int x_67 = 0; int const x_66 = x_66_phi; int const x_70 = x_7.x_GLF_uniform_int_values.arr[3].el; if ((x_66 < x_70)) { } else { break; } { int const x_73 = *(tint_symbol_3); *(tint_symbol_3) = as_type((as_type(x_73) + as_type(1))); x_67 = as_type((as_type(x_66) + as_type(1))); x_66_phi = x_67; } } if ((x_62 < x_62)) { return; } return; } void main_1(constant buf0& x_7, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) { *(tint_symbol_4) = 0; while (true) { int const x_28 = *(tint_symbol_4); if ((x_28 < 10)) { } else { break; } { int const x_32 = *(tint_symbol_4); *(tint_symbol_4) = as_type((as_type(x_32) + as_type(1))); func_(x_7, tint_symbol_4); } } while (true) { int const x_36 = *(tint_symbol_4); if ((x_36 < 10)) { } else { break; } { int const x_40 = *(tint_symbol_4); *(tint_symbol_4) = as_type((as_type(x_40) + as_type(1))); } } int const x_42 = *(tint_symbol_4); int const x_44 = x_7.x_GLF_uniform_int_values.arr[2].el; if ((x_42 == x_44)) { int const x_50 = x_7.x_GLF_uniform_int_values.arr[1].el; float const x_51 = float(x_50); int const x_53 = x_7.x_GLF_uniform_int_values.arr[0].el; float const x_54 = float(x_53); *(tint_symbol_5) = float4(x_51, x_54, x_54, x_51); } else { int const x_57 = x_7.x_GLF_uniform_int_values.arr[0].el; float const x_58 = float(x_57); *(tint_symbol_5) = float4(x_58, x_58, x_58, x_58); } return; } main_out tint_symbol_inner(constant buf0& x_7, thread int* const tint_symbol_6, thread float4* const tint_symbol_7) { main_1(x_7, tint_symbol_6, tint_symbol_7); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { thread int tint_symbol_8 = 0; thread float4 tint_symbol_9 = 0.0f; main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_8), &(tint_symbol_9)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }