cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[3]; }; cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int i = 0; float b = 0.0f; const int x_34 = asint(x_6[1].x); a = x_34; a = (a + 1); const int x_38 = asint(x_6[1].x); i = x_38; while (true) { const int x_43 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_45 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); if ((x_43 < x_45)) { } else { break; } b = ldexp(float(i), -(a)); { i = (i + 1); } } const float x_55 = b; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_57 = asfloat(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_55 == x_57)) { const int x_63 = asint(x_6[2].x); const int x_66 = asint(x_6[1].x); const int x_69 = asint(x_6[1].x); const int x_72 = asint(x_6[2].x); x_GLF_color = float4(float(x_63), float(x_66), float(x_69), float(x_72)); } else { const float x_75 = b; x_GLF_color = float4(x_75, x_75, x_75, x_75); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_3 = {x_GLF_color}; return tint_symbol_3; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }