static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_10 : register(b1, space0) { uint4 x_10[2]; }; void main_1() { int a = 0; float b = 0.0f; const float x_39 = gl_FragCoord.y; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_41 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); a = ((x_39 >= x_41) ? 0 : 2); const float x_45 = asfloat(x_7[1].x); const float x_47 = asfloat(x_7[2].x); const float x_49 = asfloat(x_7[3].x); b = float3(x_45, x_47, x_49)[a]; const float x_53 = b; const float x_55 = asfloat(x_7[1].x); if ((x_53 == x_55)) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_61 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_64 = asint(x_10[1].x); const int x_67 = asint(x_10[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_70 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_GLF_color = float4(float(x_61), float(x_64), float(x_67), float(x_70)); } else { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_74 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_75 = float(x_74); x_GLF_color = float4(x_75, x_75, x_75, x_75); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_5 = {x_GLF_color}; return tint_symbol_5; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }