#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[7]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_3) { uint a = 0u; float4 v1 = 0.0f; float E = 0.0f; bool x_75 = false; bool x_92 = false; bool x_109 = false; bool x_76_phi = false; bool x_93_phi = false; bool x_110_phi = false; float const x_41 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_43 = x_6.x_GLF_uniform_float_values.arr[1].el; a = pack_float_to_unorm2x16(float2(x_41, x_43)); uint const x_46 = a; v1 = unpack_snorm4x8_to_float(x_46); E = 0.01f; int const x_49 = x_10.x_GLF_uniform_int_values.arr[2].el; float const x_51 = v1[x_49]; float const x_53 = x_6.x_GLF_uniform_float_values.arr[2].el; float const x_55 = x_6.x_GLF_uniform_float_values.arr[3].el; float const x_59 = E; bool const x_60 = (fabs((x_51 - (x_53 / x_55))) < x_59); x_76_phi = x_60; if (x_60) { int const x_64 = x_10.x_GLF_uniform_int_values.arr[1].el; float const x_66 = v1[x_64]; float const x_68 = x_6.x_GLF_uniform_float_values.arr[4].el; float const x_70 = x_6.x_GLF_uniform_float_values.arr[3].el; float const x_74 = E; x_75 = (fabs((x_66 - (x_68 / x_70))) < x_74); x_76_phi = x_75; } bool const x_76 = x_76_phi; x_93_phi = x_76; if (x_76) { int const x_80 = x_10.x_GLF_uniform_int_values.arr[3].el; float const x_82 = v1[x_80]; float const x_84 = x_6.x_GLF_uniform_float_values.arr[5].el; float const x_87 = x_6.x_GLF_uniform_float_values.arr[3].el; float const x_91 = E; x_92 = (fabs((x_82 - (-(x_84) / x_87))) < x_91); x_93_phi = x_92; } bool const x_93 = x_93_phi; x_110_phi = x_93; if (x_93) { int const x_97 = x_10.x_GLF_uniform_int_values.arr[0].el; float const x_99 = v1[x_97]; float const x_101 = x_6.x_GLF_uniform_float_values.arr[6].el; float const x_104 = x_6.x_GLF_uniform_float_values.arr[3].el; float const x_108 = E; x_109 = (fabs((x_99 - (-(x_101) / x_104))) < x_108); x_110_phi = x_109; } bool const x_110 = x_110_phi; if (x_110) { int const x_115 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_118 = x_10.x_GLF_uniform_int_values.arr[2].el; int const x_121 = x_10.x_GLF_uniform_int_values.arr[2].el; int const x_124 = x_10.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_3) = float4(float(x_115), float(x_118), float(x_121), float(x_124)); } else { float const x_128 = x_6.x_GLF_uniform_float_values.arr[5].el; *(tint_symbol_3) = float4(x_128, x_128, x_128, x_128); } return; } main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_4) { main_1(x_6, x_10, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(0)]], constant buf0& x_10 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, x_10, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }