cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { const float x_23 = asfloat(x_5[1].x); if ((rsqrt(x_23) < -1.0f)) { const uint scalar_offset = ((16u * uint(0))) / 4; const float x_30 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]); x_GLF_color = float4(x_30, x_30, x_30, x_30); } else { const float x_33 = asfloat(x_5[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_35 = asfloat(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_37 = asfloat(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_39 = asfloat(x_5[1].x); x_GLF_color = float4(x_33, x_35, x_37, x_39); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_2 = {x_GLF_color}; return tint_symbol_2; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }