#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_5, constant buf0& x_8, thread float4* const tint_symbol_3) { int i = 0; int const x_29 = x_5.x_GLF_uniform_int_values.arr[0].el; float const x_30 = float(x_29); *(tint_symbol_3) = float4(x_30, x_30, x_30, x_30); int const x_33 = x_5.x_GLF_uniform_int_values.arr[0].el; i = x_33; while (true) { int const x_38 = i; int const x_40 = x_5.x_GLF_uniform_int_values.arr[1].el; if ((x_38 < x_40)) { } else { break; } float const x_44 = x_8.x_GLF_uniform_float_values.arr[1].el; int const x_45 = i; if (!((x_44 <= float(x_45)))) { float const x_52 = x_8.x_GLF_uniform_float_values.arr[0].el; int const x_53 = i; int const x_55 = i; float const x_58 = x_8.x_GLF_uniform_float_values.arr[0].el; float4 const x_60 = *(tint_symbol_3); *(tint_symbol_3) = (x_60 + float4(x_52, float(x_53), float(x_55), x_58)); } { int const x_62 = i; i = as_type((as_type(x_62) + as_type(1))); } } return; } main_out tint_symbol_inner(constant buf1& x_5, constant buf0& x_8, thread float4* const tint_symbol_4) { main_1(x_5, x_8, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf1& x_5 [[buffer(0)]], constant buf0& x_8 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_5, x_8, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }