static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int i = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_31 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const int x_34 = asint(x_6[1].x); const int x_37 = asint(x_6[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_40 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_31), float(x_34), float(x_37), float(x_40)); const float x_44 = gl_FragCoord.y; if ((x_44 < 0.0f)) { const int x_49 = asint(x_6[1].x); const float x_50 = float(x_49); x_GLF_color = float4(x_50, x_50, x_50, x_50); } const int x_53 = asint(x_6[1].x); i = x_53; while (true) { const int x_58 = i; const int x_60 = asint(x_6[2].x); if ((x_58 < x_60)) { } else { break; } const float x_64 = gl_FragCoord.x; if ((x_64 > 0.0f)) { const float x_69 = gl_FragCoord.y; if ((x_69 < 0.0f)) { const int x_74 = asint(x_6[1].x); const float x_75 = float(x_74); x_GLF_color = float4(x_75, x_75, x_75, x_75); break; } } const float x_78 = gl_FragCoord.x; if ((x_78 > 0.0f)) { const float x_83 = gl_FragCoord.y; if ((x_83 < 0.0f)) { const int x_88 = asint(x_6[1].x); const float x_89 = float(x_88); x_GLF_color = float4(x_89, x_89, x_89, x_89); } } { i = (i + 1); } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_4 = {x_GLF_color}; return tint_symbol_4; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }