cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2x2 m = float2x2(0.0f, 0.0f, 0.0f, 0.0f); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_29 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const float x_30 = float(x_29); m = transpose(transpose(float2x2(float2(x_30, 0.0f), float2(0.0f, x_30)))); const float2x2 x_36 = m; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_38 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float x_39 = float(x_38); const float2x2 x_42 = float2x2(float2(x_39, 0.0f), float2(0.0f, x_39)); if ((all((x_36[0u] == x_42[0u])) & all((x_36[1u] == x_42[1u])))) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_56 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_59 = asint(x_6[1].x); const int x_62 = asint(x_6[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_65 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_56), float(x_59), float(x_62), float(x_65)); } else { const int x_69 = asint(x_6[1].x); const float x_70 = float(x_69); x_GLF_color = float4(x_70, x_70, x_70, x_70); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_2 = {x_GLF_color}; return tint_symbol_2; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }