#include using namespace metal; struct buf0 { /* 0x0000 */ float two; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; float func_vf2_(constant buf0& x_7, thread float2* const v) { float const x_42 = x_7.two; (*(v)).x = x_42; float const x_45 = (*(v)).y; if ((x_45 < 1.0f)) { return 1.0f; } return 5.0f; } void main_1(constant buf0& x_7, thread float4* const tint_symbol_3) { float f = 0.0f; float2 param = 0.0f; param = float2(1.0f, 1.0f); float const x_34 = func_vf2_(x_7, &(param)); f = x_34; float const x_35 = f; if ((x_35 == 5.0f)) { *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } main_out tint_symbol_inner(constant buf0& x_7, thread float4* const tint_symbol_4) { main_1(x_7, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }