static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[2]; }; cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[2]; }; void main_1() { float a = 0.0f; const float x_31 = asfloat(x_5[1].x); x_GLF_color = float4(x_31, x_31, x_31, x_31); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_34 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]); a = x_34; while (true) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_40 = asfloat(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_43 = asfloat(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]); if (((x_40 / 0.200000003f) < x_43)) { return; } const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_48 = asfloat(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_51 = asfloat(x_5[scalar_offset_4 / 4][scalar_offset_4 % 4]); if (((x_48 / 0.200000003f) < x_51)) { return; } const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_56 = asfloat(x_5[scalar_offset_5 / 4][scalar_offset_5 % 4]); const uint scalar_offset_6 = ((16u * uint(0))) / 4; const float x_59 = asfloat(x_5[scalar_offset_6 / 4][scalar_offset_6 % 4]); if (((x_56 / 0.200000003f) < x_59)) { return; } const uint scalar_offset_7 = ((16u * uint(0))) / 4; const float x_64 = asfloat(x_5[scalar_offset_7 / 4][scalar_offset_7 % 4]); const uint scalar_offset_8 = ((16u * uint(0))) / 4; const float x_67 = asfloat(x_5[scalar_offset_8 / 4][scalar_offset_8 % 4]); if (((x_64 / 0.200000003f) < x_67)) { return; } else { a = 0.0f; } { if (!((a == 0.0f))) { } else { break; } } } const int x_75 = asint(x_8[1].x); const uint scalar_offset_9 = ((16u * uint(0))) / 4; const int x_78 = asint(x_8[scalar_offset_9 / 4][scalar_offset_9 % 4]); const uint scalar_offset_10 = ((16u * uint(0))) / 4; const int x_81 = asint(x_8[scalar_offset_10 / 4][scalar_offset_10 % 4]); const int x_84 = asint(x_8[1].x); x_GLF_color = float4(float(x_75), float(x_78), float(x_81), float(x_84)); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_3 = {x_GLF_color}; return tint_symbol_3; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }