cbuffer cbuffer_x_7 : register(b1, space0) { uint4 x_7[3]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_11 : register(b0, space0) { uint4 x_11[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int i = 0; int j = 0; const int x_36 = asint(x_7[2].x); a = x_36; const int x_38 = asint(x_7[2].x); i = x_38; while (true) { const int x_43 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_45 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); if ((x_43 < x_45)) { } else { break; } const int x_49 = asint(x_7[2].x); j = x_49; while (true) { const int x_54 = j; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_56 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_54 < x_56)) { } else { break; } while (true) { const int x_64 = asint(x_7[1].x); a = x_64; const float x_66 = gl_FragCoord.y; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_68 = asfloat(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_66 < x_68)) { discard; } { const int x_72 = a; const int x_74 = asint(x_7[1].x); if ((x_72 < x_74)) { } else { break; } } } const float x_77 = gl_FragCoord.y; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_79 = asfloat(x_11[scalar_offset_3 / 4][scalar_offset_3 % 4]); if ((x_77 < x_79)) { break; } { j = (j + 1); } } { i = (i + 1); } } const int x_87 = a; const int x_89 = asint(x_7[1].x); if ((x_87 == x_89)) { const int x_94 = a; const int x_97 = asint(x_7[2].x); const int x_100 = asint(x_7[2].x); x_GLF_color = float4(float(x_94), float(x_97), float(x_100), float(a)); } else { const int x_106 = asint(x_7[2].x); const float x_107 = float(x_106); x_GLF_color = float4(x_107, x_107, x_107, x_107); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_5 = {x_GLF_color}; return tint_symbol_5; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }