#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct buf2 { /* 0x0000 */ float one; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf2& x_11, constant buf1& x_13, thread float4* const tint_symbol_3) { float f0 = 0.0f; float f1 = 0.0f; float f2 = 0.0f; float f3 = 0.0f; float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el; f0 = x_36; float const x_38 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_39 = f0; f1 = (x_38 * pow(x_39, 4.0f)); float const x_43 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_44 = f0; f2 = (x_43 * pow(x_44, 4.0f)); float const x_47 = f1; float const x_48 = f2; float const x_51 = x_11.one; float const x_53 = f0; f3 = sqrt((((x_47 - x_48) - x_51) + x_53)); float const x_56 = f3; int const x_59 = x_13.x_GLF_uniform_int_values.arr[0].el; if ((int(x_56) == x_59)) { int const x_65 = x_13.x_GLF_uniform_int_values.arr[0].el; int const x_68 = x_13.x_GLF_uniform_int_values.arr[1].el; int const x_71 = x_13.x_GLF_uniform_int_values.arr[1].el; int const x_74 = x_13.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_3) = float4(float(x_65), float(x_68), float(x_71), float(x_74)); } else { int const x_78 = x_13.x_GLF_uniform_int_values.arr[1].el; float const x_79 = float(x_78); *(tint_symbol_3) = float4(x_79, x_79, x_79, x_79); } return; } main_out tint_symbol_inner(constant buf0& x_6, constant buf2& x_11, constant buf1& x_13, thread float4* const tint_symbol_4) { main_1(x_6, x_11, x_13, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf2& x_11 [[buffer(1)]], constant buf1& x_13 [[buffer(2)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, x_11, x_13, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }