[[block]] struct buf0 { zero : i32; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_5 : buf0; fn main_1() { var x_9 : array; var x_10_phi : i32; let x_33 : array = x_9; let x_6 : i32 = x_33[0u]; loop { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); let x_7 : i32 = x_5.zero; let x_8 : i32 = x_9[x_7]; if ((x_8 == x_6)) { x_10_phi = 1; break; } x_10_phi = 2; break; } let x_10 : i32 = x_10_phi; if (((x_10 == 1) | (x_10 == 2))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }