static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2 a = float2(0.0f, 0.0f); float3 b = float3(0.0f, 0.0f, 0.0f); bool x_105 = false; bool x_111 = false; bool x_106_phi = false; bool x_112_phi = false; a = float2(1.0f, 1.0f); b = float3(0.0f, 0.0f, 0.0f); const float x_52 = gl_FragCoord.y; if ((int(x_52) < 40)) { b = float3(0.100000001f, 0.100000001f, 0.100000001f); } else { const float x_59 = gl_FragCoord.y; if ((int(x_59) < 60)) { b = float3(0.200000003f, 0.200000003f, 0.200000003f); } else { const float x_66 = gl_FragCoord.y; if ((x_66 < 80.0f)) { const float x_72 = a.x; const float x_74 = asfloat(x_8[0].x); b = (cos((float3(x_72, x_72, x_72) + float3(x_74, x_74, x_74))) + float3(0.01f, 0.01f, 0.01f)); } else { const float x_82 = gl_FragCoord.y; if ((int(x_82) < 100)) { const float x_89 = asfloat(x_8[0].x); b = cos(float3(x_89, x_89, x_89)); } else { const float x_93 = gl_FragCoord.y; if ((int(x_93) < 500)) { b = float3(0.540302277f, 0.540302277f, -0.99996084f); } } } } } const float x_99 = b.x; const bool x_100 = (x_99 < 1.019999981f); x_106_phi = x_100; if (x_100) { const float x_104 = b.y; x_105 = (x_104 < 1.019999981f); x_106_phi = x_105; } const bool x_106 = x_106_phi; x_112_phi = x_106; if (x_106) { const float x_110 = b.z; x_111 = (x_110 < 1.019999981f); x_112_phi = x_111; } if (x_112_phi) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_4 = {x_GLF_color}; return tint_symbol_4; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }