cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_24 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_26 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); a = max(x_24, max(x_26, 1)); const int x_29 = a; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_31 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_29 == x_31)) { const int x_36 = a; const int x_39 = asint(x_6[1].x); const int x_42 = asint(x_6[1].x); x_GLF_color = float4(float(x_36), float(x_39), float(x_42), float(a)); } else { const float x_48 = float(a); x_GLF_color = float4(x_48, x_48, x_48, x_48); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_2 = {x_GLF_color}; return tint_symbol_2; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }