#include <metal_stdlib>

using namespace metal;
struct main_out {
  float4 x_GLF_color_1;
};
struct tint_symbol_1 {
  float4 x_GLF_color_1 [[color(0)]];
};

void main_1(thread float4* const tint_symbol_3) {
  float2 v1 = 0.0f;
  float2 v2 = 0.0f;
  v1 = float2(1.0f, -1.0f);
  float2 const x_22 = v1;
  v2 = step(float2(0.400000006f, 0.400000006f), sinh(x_22));
  float const x_27 = v2.x;
  float const x_29 = v2.y;
  float const x_31 = v2.y;
  float const x_33 = v2.x;
  *(tint_symbol_3) = float4(x_27, x_29, x_31, x_33);
  return;
}

main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
  main_1(tint_symbol_4);
  main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
  return tint_symbol_2;
}

fragment tint_symbol_1 tint_symbol() {
  thread float4 tint_symbol_5 = 0.0f;
  main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
  tint_symbol_1 wrapper_result = {};
  wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
  return wrapper_result;
}