#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_3) { float2x2 m = float2x2(0.0f); m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); float2x2 const x_26 = m; float2x2 const x_28 = m; float2x2 const x_30 = (transpose(x_26) * transpose(x_28)); float2x2 const x_31 = m; float2x2 const x_32 = m; float2x2 const x_34 = transpose((x_31 * x_32)); if ((all((x_30[0u] == x_34[0u])) & all((x_30[1u] == x_34[1u])))) { *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } main_out tint_symbol_inner(thread float4* const tint_symbol_4) { main_1(tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }