#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_3) { float4x4 m0 = float4x4(0.0f); int c = 0; float4x4 m1 = float4x4(0.0f); int const x_40 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_41 = float(x_40); m0 = float4x4(float4(x_41, 0.0f, 0.0f, 0.0f), float4(0.0f, x_41, 0.0f, 0.0f), float4(0.0f, 0.0f, x_41, 0.0f), float4(0.0f, 0.0f, 0.0f, x_41)); int const x_48 = x_6.x_GLF_uniform_int_values.arr[2].el; c = x_48; while (true) { int const x_53 = c; int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_53 < x_55)) { } else { break; } float4x4 const x_58 = m0; m1 = x_58; int const x_59 = c; int const x_61 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_64 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_66 = x_10.x_GLF_uniform_float_values.arr[0].el; m1[(x_59 % x_61)][x_64] = x_66; int const x_68 = c; int const x_70 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_73 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_75 = x_10.x_GLF_uniform_float_values.arr[0].el; m0[(x_68 % x_70)][x_73] = x_75; { int const x_77 = c; c = as_type((as_type(x_77) + as_type(1))); } } float4x4 const x_79 = m0; int const x_81 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_84 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_87 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_90 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_93 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_96 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_99 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_102 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_105 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_108 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_111 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_114 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_117 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_120 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_123 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_126 = x_6.x_GLF_uniform_int_values.arr[1].el; float4x4 const x_132 = float4x4(float4(float(x_81), float(x_84), float(x_87), float(x_90)), float4(float(x_93), float(x_96), float(x_99), float(x_102)), float4(float(x_105), float(x_108), float(x_111), float(x_114)), float4(float(x_117), float(x_120), float(x_123), float(x_126))); if ((((all((x_79[0u] == x_132[0u])) && all((x_79[1u] == x_132[1u]))) && all((x_79[2u] == x_132[2u]))) && all((x_79[3u] == x_132[3u])))) { int const x_156 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_159 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_162 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_165 = x_6.x_GLF_uniform_int_values.arr[2].el; *(tint_symbol_3) = float4(float(x_156), float(x_159), float(x_162), float(x_165)); } else { int const x_169 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_170 = float(x_169); *(tint_symbol_3) = float4(x_170, x_170, x_170, x_170); } return; } main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_4) { main_1(x_6, x_10, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(0)]], constant buf0& x_10 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, x_10, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }