#include <metal_stdlib>

using namespace metal;
struct main_out {
  float4 x_GLF_color_1;
};
struct tint_symbol_1 {
  float4 x_GLF_color_1 [[color(0)]];
};

void main_1(thread float4* const tint_symbol_3) {
  float2 v = 0.0f;
  v = log2(cosh(float2(1.0f, 100.0f)));
  float const x_27 = v.x;
  float const x_29 = v.y;
  if ((x_27 < x_29)) {
    *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
  } else {
    *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
  }
  return;
}

main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
  main_1(tint_symbol_4);
  main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
  return tint_symbol_2;
}

fragment tint_symbol_1 tint_symbol() {
  thread float4 tint_symbol_5 = 0.0f;
  main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
  tint_symbol_1 wrapper_result = {};
  wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
  return wrapper_result;
}