static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float3 f_() { int iteration = 0; int k = 0; iteration = 0; k = 0; { for(; (k < 100); k = (k + 1)) { iteration = (iteration + 1); } } if ((iteration < 100)) { return float3(1.0f, float((iteration - 1)), float((iteration - 1))); } else { while (true) { while (true) { return float3(1.0f, 0.0f, 0.0f); } return float3(0.0f, 0.0f, 0.0f); } return float3(0.0f, 0.0f, 0.0f); } return float3(0.0f, 0.0f, 0.0f); } void main_1() { const float3 x_35 = f_(); x_GLF_color = float4(x_35.x, x_35.y, x_35.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; return tint_symbol_1; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }