#include using namespace metal; struct buf0 { /* 0x0000 */ float2 injectionSwitch; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; float makeFrame_(constant buf0& x_6) { float x_60 = 0.0f; float x_63_phi = 0.0f; while (true) { bool x_41 = false; float x_44 = 0.0f; float x_45 = 0.0f; bool x_42 = false; bool x_41_phi = false; int x_8_phi = 0; float x_44_phi = 0.0f; float x_60_phi = 0.0f; bool x_61_phi = false; x_41_phi = false; x_8_phi = 0; x_44_phi = 0.0f; while (true) { float x_50 = 0.0f; int x_9 = 0; bool x_52 = false; int x_7 = 0; float x_50_phi = 0.0f; int x_9_phi = 0; bool x_52_phi = false; float x_45_phi = 0.0f; bool x_42_phi = false; x_41 = x_41_phi; int const x_8 = x_8_phi; x_44 = x_44_phi; x_60_phi = x_44; x_61_phi = x_41; if ((x_8 < 1)) { } else { break; } x_50_phi = x_44; x_9_phi = x_8; x_52_phi = x_41; while (true) { x_50 = x_50_phi; x_9 = x_9_phi; x_52 = x_52_phi; float const x_54 = x_6.injectionSwitch.y; x_45_phi = x_50; x_42_phi = x_52; if ((1 < int(x_54))) { } else { break; } x_45_phi = 1.0f; x_42_phi = true; break; { x_50_phi = 0.0f; x_9_phi = 0; x_52_phi = false; } } x_45 = x_45_phi; x_42 = x_42_phi; x_60_phi = x_45; x_61_phi = x_42; if (x_42) { break; } { x_7 = as_type(as_type((as_type(x_9) + as_type(as_type(1))))); x_41_phi = x_42; x_8_phi = x_7; x_44_phi = x_45; } } x_60 = x_60_phi; bool const x_61 = x_61_phi; x_63_phi = x_60; if (x_61) { break; } x_63_phi = 1.0f; break; } float const x_63 = x_63_phi; return x_63; } void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) { float const x_34 = makeFrame_(x_6); *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) { main_1(x_6, tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }