struct buf0 { float2 resolution; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int x_195[256] = (int[256])0; int x_196[256] = (int[256])0; int x_197[256] = (int[256])0; float2 x_208 = float2(0.0f, 0.0f); int2 x_214 = int2(0, 0); float4 x_249 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 x_251 = float4(0.0f, 0.0f, 0.0f, 0.0f); int2 x_218_phi = int2(0, 0); float4 x_251_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); bool x_252_phi = false; float4 x_254_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); const float4 x_198 = gl_FragCoord; const float2 x_201 = asfloat(x_6[0].xy); const float2 x_202 = (float2(x_198.x, x_198.y) / x_201); const int x_204 = -(82); x_208 = float2(0.0f, float4(x_201, 15.0f, 15.0f).z); const int x_209 = (120 - 0); x_214 = int2(int((x_202.x * 256.0f)), int((x_202.y * 256.0f))); switch(0u) { default: { x_218_phi = x_214; while (true) { bool x_235 = false; bool x_236_phi = false; const int2 x_218 = x_218_phi; const int x_221 = x_218.y; x_251_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); x_252_phi = false; if ((x_221 != 256)) { } else { break; } const int x_225 = x_218.x; const int tint_symbol_4[256] = {115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94}; x_195 = tint_symbol_4; const int x_227 = x_195[x_221]; const bool x_229 = (x_225 < (x_227 + 15)); x_236_phi = x_229; if (x_229) { const int tint_symbol_5[256] = {115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94}; x_196 = tint_symbol_5; const int x_233 = x_196[x_221]; x_235 = (x_225 > (x_233 - 15)); x_236_phi = x_235; } if (x_236_phi) { const int tint_symbol_6[256] = {115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94}; x_197 = tint_symbol_6; const int x_240 = x_197[x_221]; const int x_244 = (91 + 244); const buf0 tint_symbol_7 = {x_208}; const float x_248 = ((tint_symbol_7.resolution.y - abs(float((x_225 - x_240)))) * 0.06666667f); x_249 = float4(x_248, x_248, x_248, 1.0f); x_251_phi = x_249; x_252_phi = true; break; } int2 x_219_1 = x_218; x_219_1.y = (x_221 + 1); const int2 x_219 = x_219_1; { x_218_phi = x_219; } } x_251 = x_251_phi; const bool x_252 = x_252_phi; x_254_phi = x_251; if (x_252) { break; } x_254_phi = float4(0.0f, 0.0f, 0.0f, 1.0f); break; } } x_GLF_color = x_254_phi; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_8 = {x_GLF_color}; return tint_symbol_8; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }