static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 indexable[16] = (float4[16])0; int2 x_76 = int2(0, 0); int2 x_109 = int2(0, 0); int x_115 = 0; int2 x_76_phi = int2(0, 0); int x_79_phi = 0; int2 x_110_phi = int2(0, 0); int2 x_112_phi = int2(0, 0); const float4 x_55 = gl_FragCoord; const float2 x_58 = asfloat(x_6[0].xy); const float2 x_59 = (float2(x_55.x, x_55.y) / x_58); const int x_62 = int((x_59.x * 8.0f)); const int x_65 = int((x_59.y * 8.0f)); const int2 x_74 = int2(((((x_62 & 5) | (x_65 & 10)) * 8) + ((x_65 & 5) | (x_62 & 10))), 0); x_76_phi = x_74; x_79_phi = 0; while (true) { int2 x_90 = int2(0, 0); int2 x_98 = int2(0, 0); int x_80 = 0; int2 x_91_phi = int2(0, 0); int2 x_99_phi = int2(0, 0); x_76 = x_76_phi; const int x_79 = x_79_phi; if ((x_79 < 100)) { } else { break; } x_91_phi = x_76; if ((x_76.x > 0)) { x_90 = x_76; x_90.y = (x_76.y - 1); x_91_phi = x_90; } const int2 x_91 = x_91_phi; x_99_phi = x_91; if ((x_91.x < 0)) { x_98 = x_91; x_98.y = (x_91.y + 1); x_99_phi = x_98; } const int2 x_99 = x_99_phi; int2 x_77_1 = x_99; x_77_1.x = (x_99.x + (x_99.y / 2)); const int2 x_77 = x_77_1; { x_80 = (x_79 + 1); x_76_phi = x_77; x_79_phi = x_80; } } const int x_104 = x_76.x; x_110_phi = x_76; if ((x_104 < 0)) { x_109 = x_76; x_109.x = -(x_104); x_110_phi = x_109; } x_112_phi = x_110_phi; while (true) { int2 x_113 = int2(0, 0); const int2 x_112 = x_112_phi; x_115 = x_112.x; if ((x_115 > 15)) { } else { break; } { x_113 = x_112; x_113.x = asint((x_115 - asint(16))); x_112_phi = x_113; } } const float4 tint_symbol_4[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; indexable = tint_symbol_4; const float4 x_120 = indexable[x_115]; x_GLF_color = x_120; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_5 = {x_GLF_color}; return tint_symbol_5; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }