#include using namespace metal; int tint_unary_minus(const int v) { return select(-v, v, v == -2147483648); } struct buf0 { /* 0x0000 */ float2 resolution; }; struct tint_array_wrapper { float4 arr[16]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) { tint_array_wrapper indexable = {}; int2 x_76 = 0; int2 x_109 = 0; int x_115 = 0; int2 x_76_phi = 0; int x_79_phi = 0; int2 x_110_phi = 0; int2 x_112_phi = 0; float4 const x_55 = *(tint_symbol_4); float2 const x_58 = x_6.resolution; float2 const x_59 = (float2(x_55.x, x_55.y) / x_58); int const x_62 = int((x_59.x * 8.0f)); int const x_65 = int((x_59.y * 8.0f)); int2 const x_74 = int2(as_type((as_type(as_type((as_type(((x_62 & 5) | (x_65 & 10))) * as_type(8)))) + as_type(((x_65 & 5) | (x_62 & 10))))), 0); x_76_phi = x_74; x_79_phi = 0; while (true) { int2 x_90 = 0; int2 x_98 = 0; int x_80 = 0; int2 x_91_phi = 0; int2 x_99_phi = 0; x_76 = x_76_phi; int const x_79 = x_79_phi; if ((x_79 < 100)) { } else { break; } x_91_phi = x_76; if ((x_76.x > 0)) { x_90 = x_76; x_90.y = as_type((as_type(x_76.y) - as_type(1))); x_91_phi = x_90; } int2 const x_91 = x_91_phi; x_99_phi = x_91; if ((x_91.x < 0)) { x_98 = x_91; x_98.y = as_type((as_type(x_91.y) + as_type(1))); x_99_phi = x_98; } int2 const x_99 = x_99_phi; int2 x_77_1 = x_99; x_77_1.x = as_type((as_type(x_99.x) + as_type((x_99.y / 2)))); int2 const x_77 = x_77_1; { x_80 = as_type((as_type(x_79) + as_type(1))); x_76_phi = x_77; x_79_phi = x_80; } } int const x_104 = x_76.x; x_110_phi = x_76; if ((x_104 < 0)) { x_109 = x_76; x_109.x = tint_unary_minus(x_104); x_110_phi = x_109; } int2 const x_110 = x_110_phi; x_112_phi = x_110; while (true) { int2 x_113 = 0; int2 const x_112 = x_112_phi; x_115 = x_112.x; if ((x_115 > 15)) { } else { break; } { x_113 = x_112; x_113.x = as_type(as_type((as_type(x_115) - as_type(as_type(16))))); x_112_phi = x_113; } } tint_array_wrapper const tint_symbol_2 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; indexable = tint_symbol_2; float4 const x_120 = indexable.arr[x_115]; *(tint_symbol_5) = x_120; return; } main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { *(tint_symbol_6) = gl_FragCoord_param; main_1(x_6, tint_symbol_6, tint_symbol_7); main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_7)}; return tint_symbol_3; } fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }