static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { x_GLF_color = frag_color; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 frag_color_param : TEXCOORD0; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 frag_color_param) { frag_color = frag_color_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; return tint_symbol_3; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.frag_color_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }