static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_20 : register(b0, space0) { uint4 x_20[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); bool collision_vf2_vf4_(inout float2 pos, inout float4 quad) { const float x_110 = pos.x; const float x_112 = quad.x; if ((x_110 < x_112)) { return false; } const float x_117 = pos.y; const float x_119 = quad.y; if ((x_117 < x_119)) { return false; } const float x_124 = pos.x; const float x_126 = quad.x; const float x_128 = quad.z; if ((x_124 > (x_126 + x_128))) { return false; } const float x_134 = pos.y; const float x_136 = quad.y; const float x_138 = quad.w; if ((x_134 > (x_136 + x_138))) { return false; } return true; } float4 match_vf2_(inout float2 pos_1) { float4 res = float4(0.0f, 0.0f, 0.0f, 0.0f); float x_144 = 0.0f; float x_145 = 0.0f; int i = 0; float2 param = float2(0.0f, 0.0f); float4 param_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 indexable[8] = (float4[8])0; float4 indexable_1[8] = (float4[8])0; float4 indexable_2[8] = (float4[8])0; float4 indexable_3[16] = (float4[16])0; const float x_147 = gl_FragCoord.x; if ((x_147 < 0.0f)) { x_144 = -1.0f; } else { const float x_153 = gl_FragCoord.x; if ((x_153 >= 0.0f)) { const float x_159 = gl_FragCoord.x; x_145 = ((x_159 >= 0.0f) ? 0.5f : 1.0f); } else { x_145 = 1.0f; } x_144 = min(x_145, 0.5f); } res = float4(clamp(0.5f, 0.5f, x_144), 0.5f, 1.0f, 1.0f); i = 0; { for(; (i < 8); i = (i + 1)) { const int x_174 = i; const float2 x_175 = pos_1; param = x_175; const float4 tint_symbol_4[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; indexable = tint_symbol_4; const float4 x_177 = indexable[x_174]; param_1 = x_177; const bool x_178 = collision_vf2_vf4_(param, param_1); if (x_178) { const int x_181 = i; const float4 tint_symbol_5[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; indexable_1 = tint_symbol_5; const float x_183 = indexable_1[x_181].x; const int x_185 = i; const float4 tint_symbol_6[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; indexable_2 = tint_symbol_6; const float x_187 = indexable_2[x_185].y; const int x_190 = i; const float4 tint_symbol_7[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; indexable_3 = tint_symbol_7; const float4 x_196 = indexable_3[((((int(x_183) * int(x_187)) + (x_190 * 9)) + 11) % 16)]; res = x_196; } } } return res; } void main_1() { float2 lin = float2(0.0f, 0.0f); float2 param_2 = float2(0.0f, 0.0f); const float4 x_98 = gl_FragCoord; const float2 x_101 = asfloat(x_20[0].xy); lin = (float2(x_98.x, x_98.y) / x_101); lin = floor((lin * 32.0f)); param_2 = lin; const float4 x_107 = match_vf2_(param_2); x_GLF_color = x_107; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_8 = {x_GLF_color}; return tint_symbol_8; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }