cbuffer cbuffer_x_15 : register(b0, space0) { uint4 x_15[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float cross2d_vf2_vf2_(inout float2 a, inout float2 b) { const float x_85 = a.x; const float x_87 = b.y; const float x_90 = b.x; const float x_92 = a.y; return ((x_85 * x_87) - (x_90 * x_92)); } int pointInTriangle_vf2_vf2_vf2_vf2_(inout float2 p, inout float2 a_1, inout float2 b_1, inout float2 c) { float var_y = 0.0f; float x_96 = 0.0f; float x_97 = 0.0f; float clamp_y = 0.0f; float pab = 0.0f; float2 param = float2(0.0f, 0.0f); float2 param_1 = float2(0.0f, 0.0f); float pbc = 0.0f; float2 param_2 = float2(0.0f, 0.0f); float2 param_3 = float2(0.0f, 0.0f); float pca = 0.0f; float2 param_4 = float2(0.0f, 0.0f); float2 param_5 = float2(0.0f, 0.0f); bool x_173 = false; bool x_205 = false; bool x_174_phi = false; bool x_206_phi = false; const float x_99 = asfloat(x_15[0].x); const float x_101 = asfloat(x_15[0].y); if ((x_99 == x_101)) { const float x_107 = c.y; const float2 x_108 = float2(0.0f, x_107); if (true) { const float x_112 = c.y; x_97 = x_112; } else { x_97 = 1.0f; } const float x_113 = x_97; const float x_114 = c.y; const float2 x_116 = float2(1.0f, max(x_113, x_114)); const float2 x_117 = float2(x_108.x, x_108.y); x_96 = x_107; } else { x_96 = -1.0f; } var_y = x_96; const float x_120 = c.y; const float x_121 = c.y; clamp_y = clamp(x_120, x_121, var_y); const float x_125 = p.x; const float x_127 = a_1.x; const float x_130 = p.y; const float x_132 = a_1.y; const float x_136 = b_1.x; const float x_137 = a_1.x; const float x_140 = b_1.y; const float x_141 = a_1.y; param = float2((x_125 - x_127), (x_130 - x_132)); param_1 = float2((x_136 - x_137), (x_140 - x_141)); const float x_144 = cross2d_vf2_vf2_(param, param_1); pab = x_144; const float x_145 = p.x; const float x_146 = b_1.x; const float x_148 = p.y; const float x_149 = b_1.y; const float x_153 = c.x; const float x_154 = b_1.x; const float x_156 = clamp_y; const float x_157 = b_1.y; param_2 = float2((x_145 - x_146), (x_148 - x_149)); param_3 = float2((x_153 - x_154), (x_156 - x_157)); const float x_160 = cross2d_vf2_vf2_(param_2, param_3); pbc = x_160; bool tint_tmp = (pab < 0.0f); if (tint_tmp) { tint_tmp = (pbc < 0.0f); } const bool x_165 = (tint_tmp); x_174_phi = x_165; if (!(x_165)) { bool tint_tmp_1 = (pab >= 0.0f); if (tint_tmp_1) { tint_tmp_1 = (pbc >= 0.0f); } x_173 = (tint_tmp_1); x_174_phi = x_173; } if (!(x_174_phi)) { return 0; } const float x_178 = p.x; const float x_179 = c.x; const float x_181 = p.y; const float x_182 = c.y; const float x_185 = a_1.x; const float x_186 = c.x; const float x_188 = a_1.y; const float x_189 = c.y; param_4 = float2((x_178 - x_179), (x_181 - x_182)); param_5 = float2((x_185 - x_186), (x_188 - x_189)); const float x_192 = cross2d_vf2_vf2_(param_4, param_5); pca = x_192; bool tint_tmp_2 = (pab < 0.0f); if (tint_tmp_2) { tint_tmp_2 = (pca < 0.0f); } const bool x_197 = (tint_tmp_2); x_206_phi = x_197; if (!(x_197)) { bool tint_tmp_3 = (pab >= 0.0f); if (tint_tmp_3) { tint_tmp_3 = (pca >= 0.0f); } x_205 = (tint_tmp_3); x_206_phi = x_205; } if (!(x_206_phi)) { return 0; } return 1; } void main_1() { float2 pos = float2(0.0f, 0.0f); float2 param_6 = float2(0.0f, 0.0f); float2 param_7 = float2(0.0f, 0.0f); float2 param_8 = float2(0.0f, 0.0f); float2 param_9 = float2(0.0f, 0.0f); const float4 x_72 = gl_FragCoord; const float2 x_75 = asfloat(x_15[0].xy); pos = (float2(x_72.x, x_72.y) / x_75); param_6 = pos; param_7 = float2(0.699999988f, 0.300000012f); param_8 = float2(0.5f, 0.899999976f); param_9 = float2(0.100000001f, 0.400000006f); const int x_78 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9); if ((x_78 == 1)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_5 = {x_GLF_color}; return tint_symbol_5; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }