struct S_1 { float4 field0; }; static float4 x_3 = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[1]; }; void main_1() { const float4 x_20 = asfloat(x_5[0]); S_1 x_21_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; x_21_1.field0 = x_20; x_3 = x_21_1.field0; return; } struct main_out { float4 x_3_1; }; struct tint_symbol { float4 x_3_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_2 = {x_3}; return tint_symbol_2; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_3_1 = inner_result.x_3_1; return wrapper_result; }