#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_3) { bool c1 = false; float2 uv = 0.0f; int i = 0; bool x_37 = false; bool x_37_phi = false; int x_9_phi = 0; float const x_34 = uv.y; bool const x_35 = (x_34 < 0.25f); c1 = x_35; i = 0; x_37_phi = x_35; x_9_phi = 0; while (true) { x_37 = x_37_phi; int const x_9 = x_9_phi; if ((x_9 < 1)) { } else { break; } *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; { int const x_7 = i; i = as_type((as_type(x_7) + as_type(1))); x_37_phi = false; x_9_phi = 0; } } if (x_37) { return; } return; } main_out tint_symbol_inner(thread float4* const tint_symbol_4) { main_1(tint_symbol_4); main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; return tint_symbol_2; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }