// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_TINT_TRANSFORM_MULTIPLANAR_EXTERNAL_TEXTURE_H_ #define SRC_TINT_TRANSFORM_MULTIPLANAR_EXTERNAL_TEXTURE_H_ #include #include #include "src/tint/ast/struct_member.h" #include "src/tint/sem/binding_point.h" #include "src/tint/sem/builtin_type.h" #include "src/tint/transform/transform.h" namespace tint::transform { /// BindingPoint is an alias to sem::BindingPoint using BindingPoint = sem::BindingPoint; /// This struct identifies the binding groups and locations for new bindings to /// use when transforming a texture_external instance. struct BindingPoints { /// The desired binding location of the texture_2d representing plane #1 when /// a texture_external binding is expanded. BindingPoint plane_1; /// The desired binding location of the ExternalTextureParams uniform when a /// texture_external binding is expanded. BindingPoint params; }; /// Within the MultiplanarExternalTexture transform, each instance of a /// texture_external binding is unpacked into two texture_2d bindings /// representing two possible planes of a texture and a uniform buffer binding /// representing a struct of parameters. Calls to textureLoad or /// textureSampleLevel that contain a texture_external parameter will be /// transformed into a newly generated version of the function, which can /// perform the desired operation on a single RGBA plane or on seperate Y and UV /// planes, and do colorspace conversions including yuv->rgb conversion, gamma /// decoding, gamut conversion, and gamma encoding steps. Specifically // for BT.709 to SRGB conversion, it takes the fast path only doing the yuv->rgb // step and skipping all other steps. class MultiplanarExternalTexture final : public Castable { public: /// BindingsMap is a map where the key is the binding location of a /// texture_external and the value is a struct containing the desired /// locations for new bindings expanded from the texture_external instance. using BindingsMap = std::unordered_map; /// NewBindingPoints is consumed by the MultiplanarExternalTexture transform. /// Data holds information about location of each texture_external binding and /// which binding slots it should expand into. struct NewBindingPoints final : public Castable { /// Constructor /// @param bm a map to the new binding slots to use. explicit NewBindingPoints(BindingsMap bm); /// Destructor ~NewBindingPoints() override; /// A map of new binding points to use. const BindingsMap bindings_map; }; /// Constructor MultiplanarExternalTexture(); /// Destructor ~MultiplanarExternalTexture() override; /// @param program the program to inspect /// @param data optional extra transform-specific input data /// @returns true if this transform should be run for the given program bool ShouldRun(const Program* program, const DataMap& data = {}) const override; protected: struct State; /// Runs the transform using the CloneContext built for transforming a /// program. Run() is responsible for calling Clone() on the CloneContext. /// @param ctx the CloneContext primed with the input program and /// ProgramBuilder /// @param inputs optional extra transform-specific input data /// @param outputs optional extra transform-specific output data void Run(CloneContext& ctx, const DataMap& inputs, DataMap& outputs) const override; }; } // namespace tint::transform #endif // SRC_TINT_TRANSFORM_MULTIPLANAR_EXTERNAL_TEXTURE_H_