// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_TINT_TRANSFORM_NUM_WORKGROUPS_FROM_UNIFORM_H_ #define SRC_TINT_TRANSFORM_NUM_WORKGROUPS_FROM_UNIFORM_H_ #include #include "src/tint/sem/binding_point.h" #include "src/tint/transform/transform.h" // Forward declarations namespace tint { class CloneContext; } // namespace tint namespace tint::transform { /// NumWorkgroupsFromUniform is a transform that implements the `num_workgroups` /// builtin by loading it from a uniform buffer. /// /// The generated uniform buffer will have the form: /// ``` /// struct num_workgroups_struct { /// num_workgroups : vec3; /// }; /// /// @group(0) @binding(0) /// var num_workgroups_ubo : num_workgroups_struct; /// ``` /// The binding group and number used for this uniform buffer is provided via /// the `Config` transform input. /// /// @note Depends on the following transforms to have been run first: /// * CanonicalizeEntryPointIO class NumWorkgroupsFromUniform final : public Castable { public: /// Constructor NumWorkgroupsFromUniform(); /// Destructor ~NumWorkgroupsFromUniform() override; /// Configuration options for the NumWorkgroupsFromUniform transform. struct Config final : public Castable { /// Constructor /// @param ubo_bp the binding point to use for the generated uniform buffer. If ubo_bp /// contains no value, a free binding point will be used to ensure the generated program is /// valid. Specifically, binding 0 of the largest used group plus 1 is used if at least one /// resource is bound, otherwise group 0 binding 0 is used. explicit Config(std::optional ubo_bp); /// Copy constructor Config(const Config&); /// Destructor ~Config() override; /// The binding point to use for the generated uniform buffer. If ubo_bp contains no value, /// a free binding point will be used. Specifically, binding 0 of the largest used group /// plus 1 is used if at least one resource is bound, otherwise group 0 binding 0 is used. std::optional ubo_binding; }; /// @param program the program to inspect /// @param data optional extra transform-specific input data /// @returns true if this transform should be run for the given program bool ShouldRun(const Program* program, const DataMap& data = {}) const override; protected: /// Runs the transform using the CloneContext built for transforming a /// program. Run() is responsible for calling Clone() on the CloneContext. /// @param ctx the CloneContext primed with the input program and /// ProgramBuilder /// @param inputs optional extra transform-specific input data /// @param outputs optional extra transform-specific output data void Run(CloneContext& ctx, const DataMap& inputs, DataMap& outputs) const override; }; } // namespace tint::transform #endif // SRC_TINT_TRANSFORM_NUM_WORKGROUPS_FROM_UNIFORM_H_