// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_TINT_TRANSFORM_RENAMER_H_ #define SRC_TINT_TRANSFORM_RENAMER_H_ #include #include #include "src/tint/transform/transform.h" namespace tint::transform { /// Renamer is a Transform that renames all the symbols in a program. class Renamer final : public Castable { public: /// Data is outputted by the Renamer transform. /// Data holds information about shader usage and constant buffer offsets. struct Data final : public Castable { /// Remappings is a map of old symbol name to new symbol name using Remappings = std::unordered_map; /// Constructor /// @param remappings the symbol remappings explicit Data(Remappings&& remappings); /// Copy constructor Data(const Data&); /// Destructor ~Data() override; /// A map of old symbol name to new symbol name const Remappings remappings; }; /// Target is an enumerator of rename targets that can be used enum class Target { /// Rename every symbol. kAll, /// Only rename symbols that are reserved keywords in GLSL. kGlslKeywords, /// Only rename symbols that are reserved keywords in HLSL. kHlslKeywords, /// Only rename symbols that are reserved keywords in MSL. kMslKeywords, }; /// Optional configuration options for the transform. /// If omitted, then the renamer will use Target::kAll. struct Config final : public Castable { /// Constructor /// @param tgt the targets to rename /// @param keep_unicode if false, symbols with non-ascii code-points are /// renamed explicit Config(Target tgt, bool keep_unicode = false); /// Copy constructor Config(const Config&); /// Destructor ~Config() override; /// The targets to rename Target const target = Target::kAll; /// If false, symbols with non-ascii code-points are renamed. bool preserve_unicode = false; }; /// Constructor using a the configuration provided in the input Data Renamer(); /// Destructor ~Renamer() override; /// Runs the transform on `program`, returning the transformation result. /// @param program the source program to transform /// @param data optional extra transform-specific input data /// @returns the transformation result Output Run(const Program* program, const DataMap& data = {}) const override; }; } // namespace tint::transform #endif // SRC_TINT_TRANSFORM_RENAMER_H_