enable f16; fn floor_84658c() { var arg_0 = vec2(f16()); var res : vec2 = floor(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { floor_84658c(); return vec4(); } @fragment fn fragment_main() { floor_84658c(); } @compute @workgroup_size(1) fn compute_main() { floor_84658c(); }