enable f16; fn mix_ee2468() { var arg_0 = vec4(f16()); var arg_1 = vec4(f16()); var arg_2 = vec4(f16()); var res : vec4 = mix(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { mix_ee2468(); return vec4(); } @fragment fn fragment_main() { mix_ee2468(); } @compute @workgroup_size(1) fn compute_main() { mix_ee2468(); }