enable f16; fn normalize_b8cb8d() { var arg_0 = vec4(f16()); var res : vec4 = normalize(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { normalize_b8cb8d(); return vec4(); } @fragment fn fragment_main() { normalize_b8cb8d(); } @compute @workgroup_size(1) fn compute_main() { normalize_b8cb8d(); }