enable f16; fn pow_4f33b2() { var arg_0 = vec4(f16()); var arg_1 = vec4(f16()); var res : vec4 = pow(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { pow_4f33b2(); return vec4(); } @fragment fn fragment_main() { pow_4f33b2(); } @compute @workgroup_size(1) fn compute_main() { pow_4f33b2(); }