// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_D3D12_BINDGROUPLAYOUTD3D12_H_ #define DAWNNATIVE_D3D12_BINDGROUPLAYOUTD3D12_H_ #include "dawn_native/BindGroupLayout.h" #include "common/SlabAllocator.h" #include "common/ityp_stack_vec.h" #include "dawn_native/d3d12/d3d12_platform.h" namespace dawn_native { namespace d3d12 { class BindGroup; class CPUDescriptorHeapAllocation; class Device; class StagingDescriptorAllocator; class BindGroupLayout final : public BindGroupLayoutBase { public: static Ref Create(Device* device, const BindGroupLayoutDescriptor* descriptor); ResultOrError> AllocateBindGroup(Device* device, const BindGroupDescriptor* descriptor); void DeallocateBindGroup(BindGroup* bindGroup, CPUDescriptorHeapAllocation* viewAllocation); enum DescriptorType { CBV, UAV, SRV, Sampler, Count, }; ityp::span GetBindingOffsets() const; uint32_t GetCbvUavSrvDescriptorTableSize() const; uint32_t GetSamplerDescriptorTableSize() const; uint32_t GetCbvUavSrvDescriptorCount() const; uint32_t GetSamplerDescriptorCount() const; const D3D12_DESCRIPTOR_RANGE* GetCbvUavSrvDescriptorRanges() const; const D3D12_DESCRIPTOR_RANGE* GetSamplerDescriptorRanges() const; private: BindGroupLayout(Device* device, const BindGroupLayoutDescriptor* descriptor); ~BindGroupLayout() override = default; ityp::stack_vec mBindingOffsets; std::array mDescriptorCounts; D3D12_DESCRIPTOR_RANGE mRanges[DescriptorType::Count]; SlabAllocator mBindGroupAllocator; StagingDescriptorAllocator* mSamplerAllocator = nullptr; StagingDescriptorAllocator* mViewAllocator = nullptr; }; }} // namespace dawn_native::d3d12 #endif // DAWNNATIVE_D3D12_BINDGROUPLAYOUTD3D12_H_