enable f16; fn tanh_e8efb3() { var res : vec4 = tanh(vec4(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { tanh_e8efb3(); return vec4(); } @fragment fn fragment_main() { tanh_e8efb3(); } @compute @workgroup_size(1) fn compute_main() { tanh_e8efb3(); }