@group(1) @binding(0) var arg_0 : texture_1d; fn textureLoad_5a2f9d() { var res : vec4 = textureLoad(arg_0, 1i, 1i); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureLoad_5a2f9d(); return vec4(); } @fragment fn fragment_main() { textureLoad_5a2f9d(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_5a2f9d(); }