fn transpose_dc671a() { var res = transpose(mat4x4(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)); } @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_dc671a(); return vec4(); } @fragment fn fragment_main() { transpose_dc671a(); } @compute @workgroup_size(1) fn compute_main() { transpose_dc671a(); }