// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "backend/vulkan/FencedDeleter.h" #include "backend/vulkan/VulkanBackend.h" namespace backend { namespace vulkan { FencedDeleter::FencedDeleter(Device* device) : mDevice(device) { } FencedDeleter::~FencedDeleter() { ASSERT(mBuffersToDelete.Empty()); ASSERT(mImagesToDelete.Empty()); ASSERT(mMemoriesToDelete.Empty()); ASSERT(mPipelineLayoutsToDelete.Empty()); ASSERT(mRenderPassesToDelete.Empty()); } void FencedDeleter::DeleteWhenUnused(VkBuffer buffer) { mBuffersToDelete.Enqueue(buffer, mDevice->GetSerial()); } void FencedDeleter::DeleteWhenUnused(VkDeviceMemory memory) { mMemoriesToDelete.Enqueue(memory, mDevice->GetSerial()); } void FencedDeleter::DeleteWhenUnused(VkImage image) { mImagesToDelete.Enqueue(image, mDevice->GetSerial()); } void FencedDeleter::DeleteWhenUnused(VkPipelineLayout layout) { mPipelineLayoutsToDelete.Enqueue(layout, mDevice->GetSerial()); } void FencedDeleter::DeleteWhenUnused(VkRenderPass renderPass) { mRenderPassesToDelete.Enqueue(renderPass, mDevice->GetSerial()); } void FencedDeleter::Tick(Serial completedSerial) { VkDevice vkDevice = mDevice->GetVkDevice(); // Buffers and images must be deleted before memories because it is invalid to free memory // that still have resources bound to it. for (VkBuffer buffer : mBuffersToDelete.IterateUpTo(completedSerial)) { mDevice->fn.DestroyBuffer(vkDevice, buffer, nullptr); } mBuffersToDelete.ClearUpTo(completedSerial); for (VkImage image : mImagesToDelete.IterateUpTo(completedSerial)) { mDevice->fn.DestroyImage(vkDevice, image, nullptr); } mImagesToDelete.ClearUpTo(completedSerial); for (VkDeviceMemory memory : mMemoriesToDelete.IterateUpTo(completedSerial)) { mDevice->fn.FreeMemory(vkDevice, memory, nullptr); } mMemoriesToDelete.ClearUpTo(completedSerial); for (VkPipelineLayout layout : mPipelineLayoutsToDelete.IterateUpTo(completedSerial)) { mDevice->fn.DestroyPipelineLayout(vkDevice, layout, nullptr); } mPipelineLayoutsToDelete.ClearUpTo(completedSerial); for (VkRenderPass renderPass : mRenderPassesToDelete.IterateUpTo(completedSerial)) { mDevice->fn.DestroyRenderPass(vkDevice, renderPass, nullptr); } mRenderPassesToDelete.ClearUpTo(completedSerial); } }} // namespace backend::vulkan